Tuesday, 30 December 2014

Pal Pool - A Character Creation (My First One Ever)


My first character I ever created was for DnD 4th Edition, way back in January 2013 (nearly 2 years ago now, eeep!!). He was an Eladrin Rogue called Filou Coquin or Quin for a nickname. As a female player, I wasn't really fussed about genders for my characters; I had a concept, an idea that I liked, and went with whatever suited. I don't remember a great deal about him as playing him, but he was the sort of rogue that was stealthy, nimble, pick-pocking and used a lot of the shadow abilities that the class had access to. The Eladrin ability to Fey Step suited this greatly and I kind of went along with it for building that idea into a character. In recent months I have been playing League of Legends and now I can liken the character to Zed, with his ability to move through the shadows. At the time I didn't play LoL so goodness knows where the character came from!

I did enjoyed playing him with the group I was part of then, but whenever roleplay kicked it (sadly not often with DnD 4th, but that's another post!) there was a mild difficulty with thinking as an evil male (totally not either of those things in real life).

I have found his character background and wanted to share it here:


 Character Background


 First Name: Filou
Surname: Coquin
Nickname (known on the streets as): Quin

Favoured Weaponry: Scimitar and/or Dagger

Quin never knew his parents. He was the second of unexpected twins. His sister, the first born, was beautiful and bright; he on the other hand, was dark haired and had an evil air about him. Their mother only ever expected one child to be born that day, she recoiled in horror at the sight of him, fearing the worst for his future.
Being a poor family she could not afford to keep both twins, so her husband took him away and sold him on the streets to a traveling gypsy.

Under the guidance of his new family, Quin learnt many tricks and was found to be quite adept at being light fingered and nimble on his feet, he was quite popular in fact at being able to pocket a few extra silver while folks were being entertained and distracted by the gypsies.

One day, as a young man of 12, he had an unfortunate incident where he pick-pocketed the wrong man.

This man turned out to be a Nobleman, at least he was in the public eye. In fact, he was actually one of the highest order of Bleak Disciple Assassins there was, and he had come to investigate the Gypsies as some of his Disciples had visited for some light entertainment and returned with a lot less money than they should have done; he was far from impressed.

He caught this young scamp red handed that day. Turning swiftly on his foot, he grabbed Quin by the wrist and gave him such a glare, Quin should have been scared. However, the Nobleman was quite taken aback by the steely look he received in return and promptly let go of Quin. The Nobleman let the lad run off, but was intrigued by him. He soon realised what was taken from him – a special coin from his Guild, identifying him for what and who he truly was, with a grin he walked off...

Later that night, Quin awoke to find chaos in camp; there was screaming comign from all directions. As he wondered about the camp, he saw why – there were a few dead bodies about. He ran back to his tent and found a bloody dagger beside his bed, pinning a note down on top of a bloodied piece of white cloth. The note simply read “You are one of us now, we will contact you again in due course”. Dagger in hand, he turned to be greeted by 2 burly guards. Seeing him with the dagger in his hand they could only assume one thing. He was prompted taken away and thrown into the dungeons.

He spent 2 years in prison, mulling over the mysterious coin. Until one day he received a package. It contained a feather inside a cloth – the same style of cloth he found that day back at the Gypsy camp. Upon inspection, he realised the feather actually contained a long thin metal pin, ideal for lock picking...

That night, whilst the night was at it's darkest, he broke out of prison and skulked off into the night. As he got passed the gateway, he heard a voice and then it went black – he'd been knocked out.

Hours later he awoke to find himself in a dark room, with muttering voices around him. He knew it was them, The Bleak Disciples, the ones that ransacked the Gypsy camp and killed those people. As he stood, a dagger was thrown on the floor at his feet. He remembered this weapon. The simple curved blade with the leather strapped handle. Light, nimble and swift – much like himself. A man stepped forward out of the darkness and spoke “You are my apprentice now. You will learn our ways and learn quickly. If you fail, you will die. Make me proud and I can see you going far in our Guild”.

Quin then spent 10 years learning their ways, discovering his strengths in his abilities originally learnt with the Gypsies – his ability to steal but remain unseen, unheard, unknown. He also learnt to manipulate the shadows to cause death to his victims in a swift and silent manner. He became a deadly opponent. He became ever brooding and relished in the dark shadows with his new found abilities. His Master favoured a Scimitar, so along with the Dagger given as an initiation token, Quin also favoured the Scimitar to deadly effect.
The guild favoured his skills and used him as an Infiltrator – sending him out to gather information from their enemies and often collecting items to sell on the black market.

One of the members of the Guild was jealous of this new, young man that had joined their ranks. He started a rumour about a particularly difficult task to collect some information from one of their biggest enemies. Quin jumped at the chance to prove how good he was.

Unfortunately Quin was caught, yet he was suspicious at how easy it was to get in and collect the goods. He knew he was set up, but never knew who from.

He was immediately thrown into jail. Yet he soon found himself one of the better off. He got fresh clothing, good food and given space with a decent bed – or at least a bed, rather than a cloth on the floor. After a few weeks, he soon found out why – he overheard guards gossiping one night and they discussed how they only wanted to keep him healthy and well because of what he found out and what he could ultimately do for them – they too wanted information about The Merchant Navy he infiltrated. He could also give information about the Guild but he vowed never to tell – even if one of them had back-stabbed him.

After a few months he was released under one condition – to collect more information about the group on his travels. He also vowed to himself to discover the truth about who betrayed him. Hoping one day to meet the unfortunate Guild member so he could take his revenge.

_______

The game started out where the group had all been taken and were part of a prison, where they would eventually get a chance to escape... but only after combat in an arena. Quin stayed in the shadows, choosing to stay up high to watch what was going on from the shadows. The group eventually got talking and events lead to them fighting and there being a breakout. So we had to run for it. A chase scene followed where we were on dinosaurs (yes really!). It was a lot of fun though and really well done by our DM! I don't remember much after that scene, only a room with a chasm in it which I believe Quin managed to get across fairly easily with his shadowy nimbleness.

My times with Quin were short however, as a new campaign idea came in and another character was to be created. One that had quite an impact on my TTRPG times since...

But that's for the next post ;)

Lady RPP x


Roll For Initiative - An Introduction


Your group walk into the tavern. It is late at night, but it should be full of people drinking and having a good time. It is empty. Except for the barkeep who is stood behind the bar, cleaning a glass. He looks like a plump man (human), with cropped dark hair and his clothes are stained from what's clearly wine. beer and possibly food. He looks up as you enter and smiles warmly.

"Hello and welcome to my tavern, friend! I see there is a group of you, I'm guessing you're here about the beast that roams the village at night. Many have tried to rid us of our burden, but alas so many have failed. So you think you can do better? Well, you see, the beast looks like a human in the daytime. So it's been rather tricky working out what to do with the beast. But, unfortunately for you, you've rather walked into my trap...".

The man starts to grow larger, his body covers in a thick black fur, his teeth elongate and saliva drips from his new fangs. He looks at you and smiles, only now it looks more sinister than before...

Roll for Initiative.

_________________________________________

Or...
Actually...
Don't...
I am not writing the start of a Play-By-Post game!

But, many of us that play TableTop RPGs (either in person or online) know this scenario all too well.

The familiarity of the tavern beginning...
Or being led into a false sense of security...

Anyway, I digress.

I am a "Roll/Role Player" of such games as Pathfinder, DND 5th and WoD (mostly). I have decided to start a wee blog about my experiences, characters and generally my perspective as a player, rather than from that of a D/GM (I am hoping to dip into this world soon, but otherwise I am firmly in the players camp).

This post is generally just an intro, I will start writing my experiences from when I first started TTRPGs way back when I played in DND 4th Ed (yes, really, I know I know). Hopefully anyone reading these will find them interesting! Not used to writing blogs so apologies for that!

Anyway, I shall start a new post for the beginnings of my TTRPG adventures with all the characters I have played and their stories (and mine for that matter)!

Lady RPP x